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Creative Elements

Feedback on Essay

Today we received feedback from Yuan on our essay assignments from last semester.  We were given advice as a class on how to improve our essay style and content so that when we receive our next written assignment, we will be more informed and therefore create a much higher standard of work.  Yuan gave us the below list of things we can improve as a class and even though these don’t all apply to most of us, they are key to helping us develop our skills and abilities in the process of essay writing.

  • Any quotes that are longer than two lines – Use block quotation and ensure there is a 1.27 cm indent used on entire quote.
  • Wikipedia References – Go to bottom of Wikipedia pages and use the notes provided to get accurate references.
  • Title of film/book – Use italic font or quotation marks.  NEVER BOTH.
  • T.V Episode/Chapter from book – Use quotation marks.
  • Images need to have caption to explain it.
  • When you mention a film for the first time, you need to indicate the release date in brackets.
  • Don’t use a full stop after the title
  • Use a full stop after a bracket, not after a quote.
  • Reduce amount of subheadings used.

Semester 1 Review

This first semester was an opportunity for trial and error, for mistakes and learning curves and for learning to work as a team in various given situations and challenges.  This was proven true in our modules where we were given both individual and team based projects to complete.

Within our creative elements module we were given an ultimate about of creative freedom to let our imaginations run ragged every week and produce innovative work and designs for the development of our teams.  I loved the aspect of this module and how it allowed us to work together with people we had just met and slowly, over the 12 week module, learn to understand and appreciate each person’s method of working.

This module brought with it a lot of deadlines, hard work and late nights, but it was completely worth it.  When I look back at the work both my previous teams and I have created, there is a real sense of pride and accomplishment which is felt.  The sheer quantity and quality of work that we produced is something that I can only feel a sense of encouragement and motivation from and made the hard work all worthwhile.

The chance to work with such diverse and talented people with their own particular sets of skills and approaches, made this module one that I will always remember and will always look back on positively.

Sure we had the tough weeks and the times that work just didn’t seem to be taking off and team members didn’t play ball, but we overcame all that.  We had good presentations, and sheer awful presentations but they were never wrong.  Each stage of the module was a true learning curve for all involved and I felt that I grew and developed not only my abilities and understanding of the specialism and processes of animation, but also I grew more on a personal scale.  I learnt how to work with different types of people and was able to re-shape, re-position and re-work myself into situations and projects that I had never worked on with people I had never worked with.  This module was an amazing experience and has given me a lot more confidence and encouragement moving forward into semester 2.

Within Creative Elements we were also given the opportunity to experience and develop our skills and knowledge of the human anatomy in Life Drawing.  Personally I found this a huge help to my drawing skills and my understanding of how simplifying the human body into shapes and basic polygons, allows us to create images and sketches full of information and character.  This area of the module was an amazing opportunity and I hope we get to continue developing and learning more through this style of art

We began the Design Discourse 1 module learning and being informed of the pioneers of animation and the legends of the art that have made it the success and technological advance it is today.  We learnt aspects of animation from a great range of styles and cultures.  From Canadian to Asian, American to European; we got an insight into these progressions and experiments of animation and got to see in an interesting and influential way how the specialism we all love, grew, evolved and changed over the various cultures and how innovative individuals helped shape it into the marketable success it is today.

This module also allowed us to begin experimenting and indulging in the 3D modelling and animation software, Maya.  We were given tutorials and advise on how to go about completing challenges and were then sent out to complete them.  I loved the team support that I had during this new endeavour.  Without the help and advice of my team, I wouldn’t have been able to advance as far as I have in this module.  I began this semester coming from a very flat, 2D styled animation ability and am ending this semester with a positive sense of achievement and desire to keep learning.

From this study in Maya, I have seen that the process of 3D animation isn’t as daunting as I have always thought.  When we open up the components of the software and start understanding that we are in control of it, our possibilities are endless and I am really looking forward to next semester to see where this adventure into Maya will lead me.

Reflection of Creative Elements Module

Team work was a new and often challenging experience for me within this module.  The constant reviewing, feedback sessions, ideation meetings, clashing opinions and rare unmotivated team members proved to create projects that were at times, difficult to work in.  Personally, most of the people working alongside me were often supportive, helpful and most importantly hardworking, which made the whole process of growing ideas and concepts that little bit easier.

My confidence levels grew in a huge way during this module as work was created in our teams and then presented to the class.  This module encouraged us as individuals to step out of our comfort zones and start to experiment using new mediums, new software and new techniques to achieve team objectives.

At times, staying in my comfort zone was the best policy.  Using software and programs that were individually knowledgeable to me, such as MS Paint and Movie Maker. This helped me create unique, helpful and important pieces of work, such as animatics, that allowed team ideas to be tied together quicker and more informatively for presentations and team meetings.

Creating concepts and ideas each week was my favourite area of this module.  The process of taking a sketch, doodle, shape or draft and forming it into a growing project and team effort was always a thrill and exciting experience.

The talks and lectures we sat under each week were both interesting and informative and gave us both personal and team based skills and information that we could use to grow our individual abilities and skills but also our team projects.

Personally, my favourite project to work on was the Hell World title sequence.  My team for that week was both fun and hardworking.  We gelled together and created an awesome piece of work and had fun doing it which is what team work is all about.

After completing one class a week for my foundation year last year, life drawing was already a familiar art form for me.  As it did in the past, it proved to be a difficult and tiresome process but one that was worth the effort and frustration.  The chance to sit and listen to various techniques and methods of simplifying the human body was a great opportunity and allowed us as student develops our skills of drawing in various mediums and styles.

My toughest week within the Creative Elements module was the colour week on Marble World.  My team proved to be confused and lacked motivation to work and communicate as a unit.  This produced a group of individual workers each working towards separate objectives.  This made our final presentation both embarrassing and frustrating.  With some leadership and support to one another, we were soon back on track for the animatic week and we were able to bring together all of our individual ideas and skills, implement them together and produce a sustainable and well-constructed piece of work.  This was a tough journey for myself and forced me to experience more stress and worry than expected.  Once back on track, my overall feelings and passion for the team and the project returned and allowed me to press on, motivating and pushing my team forward.

Overall, this module proved to be a huge learning curve for me and allowed me to experiment, grow, develop and push myself to new levels.  The build a world module was a great way of joining together strangers, and allowing them to experience a rollercoaster of various challenges and come out of it as good friends and far more informed and mature in the processes of animation.

Research – CGW Magazine – Sep/Oct 2014 Edition

This magazine gave me a huge insight into the making and design process within the film ‘The Boxtrolls’.

IMDb – The Boxtrolls

I had no idea that it was pretty much solely done in a stop motion style animation.  Each set was made along with the characters and each frame photographed.  This really highlights the dedication and passion that goes into some animated films to see them completed.

20151218_150958.jpg
Cover of September/October 2014 Edition of CGW
20151218_150527
Image from Page 18 of CGW showing a stop motion artist on The Boxtrolls making movements in the scene.

Within this magazine, I also read an article on the film ‘The Maze Runner’.

IMDb – The Maze Runner

The article was about using pin points and marks to use in the process of CGI.  It talked about how the designers and CGI engineers were able to make these pin points on a wall that was about 15 feet tall and 40 feet wide and from this, they could produce scenery through computer generating that portrayed 100 foot walls that had turns and entrances and edges and vertices.  This was amazing to read about and is a really informative process on how designers and animators can use such simple details and methods to produce such powerful and impressive scenes for movies.

20151218_150604
Page 20 from the September/October 2014 Edition of CGW – Shows development of wall in The Maze Runner.

Whilst reading through this magazine I discovered an article on an artist by the name of Tim Jenison.  Tim was very dedicated and passionate about computer graphics and because of this he lacks something he has always wanted, to be able to paint.  So Tim set out to learn a process by which he could because a professionally styled painter.  Impossible right? Nope.

Tim discovered a way in which he could line up a mirror  with an image and using an eyepiece lens, he could reference his painting as he painting.  Within no time he was able to create realistic and beautiful painted portraits.  I loved this process of his and am really fascinated to delve further into this study at a later stage.

Crystal Egg World – Presentation Day

Well, after some very few hours sleep, we made it to this point.  We made some final touch ups on the presentation this morning but we were more or less ready to present.  Rosie was back in and we were able to thank her for her work and the effort she put in even when she wasn’t in class.  We really appreciated her help and research.  We presented our game to the class and got a pretty positive feedback.

I was happy with the way the presentation went and was now finished with one of my first semester modules! Woo! Now to focus on my presentation for Friday for my Design Discourse Module! This uni work never ends….but I wouldn’t really want it any other way.  Better to be stressed and busy than to be relaxed and bored.  Besides, it’s almost Christmas!

Below is the link to my finished animatic that we presented at the end of our presentation and I felt really encouraged when I got a round of applause for it….or maybe that’s because the presentations were almost over….anyway….I got an applause.

 

Here is also a document of the presentation we gave in class:-

Crystal Egg World – Final Research and Constructing Presentation

I spent today focusing on final pieces of research and gathering ideas for potential rules for the maze.

I found most of my information on the history of mazes from this webpage – History of Mazes.  It gave me the rumours, trivia and fact of mazes and how they came about and what their original design was used for.  It was really interesting and allowed me understand more in depth the nature of mazes and how they can be used in more way than just getting people lost.

I found the following terms thanks to the research of this page and learnt that different mazes can be referred by different names:-

Unicursal – Maze without branches. Sometimes called a circuit maze.
Multicursal – Maze with branches and dead ends.
Blind Alley– Branch that is a dead end.
Island – A section of the maze containing walls not connected to the external wall of the maze. Sometimes also referred to as a detached wall.
Theta – A type of maze composed of concentric circles.
Braid Maze – A type of maze with branches, but without dead ends. All branches loop back to other branches.
Perfect Maze – Maze with no islands or isolated sections. A perfect maze has only one solution.
Delta Maze – Maze consisting of interlocking triangles.
Plainair Maze – A maze on something other than a flat surface. For example, a maze painted on the outside of a cube or sphere.

I shared my findings with my group and then moved on to researching for potential rules for our game.  When researching it became really clear that when you search for ‘maze’ and ‘rules’ in the same search bar, it is inevitable that the movie ‘Maze Runner’ will appear.  So I researched the Maze Runner rules and used them to base the rules for our maze on.  This is where I found the rules – Maze Runner Rules

These are the rules I came up with:-

Rule #1: Retrieve the precious item.
Rule #2: Be prepared for all possibilities. For every corner, every shadow and every sound, could be the end for you.
Rule #3: Play by the rules, or the rules will begin to play with you.
Rule #4: Gear up – Choose your characteristics wisely. If not, it could be your downfall.
Rule #5: Think fast, act smart.
Rule #6: Answer all riddles wholeheartedly.
Rule #7: If you answer incorrectly and end up on an incorrect path, ensure you can retrace your steps effectively and get back on the right track.
Rule #8: Show passion and determination to succeed.
Rule #9: Know your enemy.
Rule #10: Survive.

As a team, we started to gather our links and research origins and put them together so we could create an effective bibliography for our presentation.  We also noted down a rough guide for what our presentation will include:-

Presntation outline

After today’s work, we constructed our presentation and headed home to add our own input into the presentation.  When we have finished adding our bits and pieces, we will review the presentation and see what needs corrected/introduced to maximise its appearance and content.  We will hopefully have  a functioning and complete presentation by the morning! Going to be a loooooooooooooooong night.

Tonight, John created another map for our world and this will be used in a slide on our presentation.  I will post it below then I have to go get this presentation done!

John map1
John’s Map Concept

Crystal Egg World – Riddles and Concepts

This morning, John posted up images of an awesome 3D maze he created.  This really gave our mazes life and gave them the realistic presence they needed.  Below are the images of John’s maze:-

John maze 1
Early development
John maze 3
Finished Design Concept
John maze 2
Trialling various altitudes of maze areas

Whilst I worked on the animatic, John worked on concepts and Kristina worked on creating skills/add ons that characters could possess, Rosie gathered research for our riddles.  She came up with the smart idea of using children’s nursery rhymes from our world (as this maze was based for children).  Rosie discovered that kids nursery rhymes tend not to have very positive or happy background stories.  They tend to be often based on stories of death, torture, murder and strife.  Rosie focused on the nursery rhymes:-

Oranges and Lemons
Ring a Ring a Rosy
Mary, Mary, Quite Contrary
Sing a Song of Sixpence
Three Blind Mice
Humpty Dumpty

Rosie then created games/riddle based challenges around each of these rhymes.  She is doing awesome work even though she is still working from home due to her recovery after surgery.

John presented the team with a 3D model he constructed of our animatic’s main character, Gleep.

3D Gleep
John’s 3D model of Gleep

Rosie then brought up a previous thought from John about a scene in Harry Potter and the Goblet of Fire were Harry finds himself in a maze and this proved to be another great influence and inspiration for our continued work on the game.

 

After discussing this scene, we got a lot of work from Kristina which blew our minds.  She is obviously working at an unbelievable level at home and producing some awesome concepts and ideas and final pieces for this game.  I will post some below but if you want to see any of her work you can view it on her blog – Kristina Stankyte Blog.

Below are some alternative concepts I created for a different set of colour palettes for Gleep in the animatic:-

Crystal Egg World – Continued Concepts and Research

This morning, John sent us an image of a map he has created for our world in a kind of ‘Middle Earth’ styled ‘Hobbit’ theme.  Below is his design:-

John Map

We all agreed this was one awesome piece of work or should I say a-MAZE-ing……nope….no i’ll not say that…that’s embarrassing….anyway…this would become the main design for what our world would look like and the positioning and location of our mazes.

To help with concepts and a direction for design and understanding, I shared images of the week I worked on this world designing characters.  These helped my team members create more accurate concepts and build more professional and occupied scenes.  Below are the images I shared:-

 

From here, I went on to create a poster for the game and some propaganda as it seemed fit that the parents/grandparents in this world have taught their kids that this maze is an essential thing to complete and participate in and it reminded me a lot of the American propaganda to recruit soldiers during World Wars 1 and 2.  Below are my designs:-

CEW Poster
Design for Game Poster
propaganda
Uncle Sam styled Propaganda for Maze

Crystal Egg World – Animatic Presenting and Feedback

Today I presented the animatic so far which features the side walk sequence I created for the character I am basing the animatic around, ‘Gleep’.  Gleep is the child of the Yolk territory and is shapes a bit like a light bulb due to his bright and glowing appearance.  Below is a link to view the draft animatic so far:-

My team seemed really pleased with it and have given me great feedback on how I should develop from here and where I should plan on taking this animatic.  We want to create an alternative set of endings.  One that displays the character giving the wrong answer to a riddle and its consequences, and one showing the character giving the correct answer and the rewards that come with that.  I will continue to work and develop on this and share my work and findings with the team.

Today I also found an ironic link that one of my Facebook friends had shared of a Crystal Maze that is due to open in London.  This will help me in the design of this animatic maze and is a really cool sign to appear to me randomly on Facebook to give me inspiration and guidance in my design process.  Below is the link to the article I found and read:-

London’s Crystal Maze Experience to Open

I wasn’t able to make it in today due to some family stuff but I made my team aware and was able to work from home and share my developments from here and receive feedback from them to help me understand my work better.  Will hopefully be back in tomorrow to work with them face to face.

 

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